


I suspect that mouse turning problem is due to poor implementopn of mouse input code. This kind of problem is just one of many symptoms I collectively refer to as 'Consolitus' issues I don't have the game but from looking at the youtube video that looks like a common problem with games developed for console and poorly ported to PC. The settings there are set in stone and work flawlessly in games that pay full attention to mouse as the primary input method on the PC platform so it's a no no to change them because of one game that's off the axis. I'm disappointed after all this wait.Īnd to answer the Control Panel question.No. It's funny to go on a nerd rage like I did, but good games are few and far in between these days. However being slapped with broken mouse control which is essential in PC games.of all things. I knew this game isn't gonna be an AAA title but it looked like it had a soul. I really do hope they read and that SEGA allows them to fix something as trivial as this, along with other issues. Since the description i just gave may not be intuitively graspable for everyone, i'll be uploading a video on youtube demonstrating what i mean. For me the game is flat out unplayable on the PC and i feel pretty ripped off over having paid full price. But as soon you try to turn (and aim) the camera begins skipping around like crazy. The game runs perfectly fine as long as you don't touch the mouse. The mouse settings available ingame are only sensitivity, but the mouse input itself is utterly broken. I assume fiddling mouse settings in control panel will have minimal effect? They do check the forum, for instance Josh and Alvin have been around for hours earlier today.Īnyway, I don't have the game yet but that does sound rather silly - if it's editable for other UE3 games I wonder why it was hardcoded? Sounds like something we can hopefully get an official or fanmade fix for sooner or later, if lots of other people are suffering from it.
